![]() I'm finding I get a lot more control, and a more fun background that changes over time with just using the partical system. both in my 40K "practice" game and in "Starship Stowaway" my "real" game. with a little more coding knowledge I think I can do it. just getting ready for when I can make my "dream game". you know, cause I'm more of an art person than a coder. Still work in progress, but if asked I'd recommend taking a course like that at the start and not a year later. I'm taking an online Udemy class! (C# survival Guide)… it's my first online class ever (and got it on sale 90% off)… so I'm excited. which then opens a warpgate, enters then we wee a Strategic map view of the entire galaxy in the year 40,000K. We see the Icon for the Imperial Frigate Arnold. ![]() the landmasses stand out a bit more in the Strategic view. Here we see a Voidship blasting away from a planet, we see 3 gigantic Hive cities on the planet with lots of traffic going on between. my "practice game" but using all the parts and code I'll need for my "dreamgame".…
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